futurologists: (Default)
Hathaway. ([personal profile] futurologists) wrote in [community profile] thirstology2016-09-24 10:21 pm
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TEST DRIVE MEME #5

test drive 5.0


The world has shifted. Or maybe you’ve shifted? Either way, things have changed, and it’s going to be quite a while before you see them change back again.

BASICS

You were going about your business as usual until the world went white around you, and when the fog cleared: Oska. You've arrived in a snag of reality between worlds, the full extent of which can be read about here. But in essence, you’ve arrived in a grand, magical, almost empty castle. Outside the castle is an empty, long-abandoned village, partially in ruin. Past that, the world simply fades out into white mist. Your best bet is probably to stick to the castle and its grounds.

Suits of armor patrol the quiet hallways, but good luck getting them to speak or answer any questions. There’s absolutely nothing inside them, they move under their own power. They don’t talk, but they also go out of their way not to hurt you. You can even attack one, it will just patiently wait for you to give up and leave. If, however, you ask one for directions, it will dutifully turn and lead the way to wherever you’ve requested.

Librarians lurk in the halls of the enormous, well-stocked library, in which you can find nearly any book from nearly any world. The librarians are tall, wide, and very muscular, but they’re also not out to hurt you. Provided you play nice, of course. The usual rules apply: be respectful of the books, keep your voice lowered, and never bring any source of flame into the library. That last one might make the librarians reconsider their nonviolent natures.

Outside, there's a greenhouse with every type of flora you can imagine (and more, since they're from all over the universe) — be careful, though, because not all of them are friendly. If you'd like to take a dip, you can check out the lake; just be friendly to the fish. You can catch sight of almost any animal you'd like in the stables, real-world or fantasy. Most of them have been tamed, and won't do any real harm. However, some of them can be a bit testy. Stay away from the unicorns unless you have perfect manners — they hate impoliteness.

Current characters in game can assume that the Timeline glitched and sent them temporarily back to Oska. You are welcome to take any threads that happen here as game canon, should both parties arrive in game. Threads done here by prospective players may be used as application samples, and threads done by current players may be used as Bonus AC.

PROMPTS

ONE ✗ THE KITCHEN
The kitchen is always stocked with food, freshly cooked and ready to be eaten — although there was no one to do the cooking, and it might just be you to do the eating. That doesn’t seem to discourage the kitchen in the slightest, which is constantly churning out new, fresh courses. Some of them are more innocent than others today.

That tart you just ate? It was harpfruit, native to Cendiares, and has a pesky side effect of making the eater blurt out everything that pops into their head. The completely average-looking salad actually has flakes of Raphian wildflowers, which cause a bit of dancing fever — it isn't contagious, but it does make the sufferer want to dance with everyone they can. The choices and effects are endless and up to you, and don't worry; ALASTAIR is working on getting the kitchen under control as we speak.

TWO ✗ THE TRAINING CENTER
Maybe you find your way into the Training Center. A lot of work went into setting this room up, and it can construct nearly any scenario that you can imagine. All it takes to activate this room, still and featureless until it comes to life, is the brush of a finger against one of the glowing pads on the wall. The magitek will take it from there.

Just envision the setting and any enemies you’d like to train against, and they’ll instantly materialize. Would you rather go sightseeing, without worrying about a fight? No problem! The room is eager to provide you with a sparring partner, but it can be convinced to hold off -- just don’t think of getting into any fights. The Training Center also offers any games you can think of: soccer, basketball, literal freeze tag, etc. Every supply you need will be simulated for you.

Additionally, the following scenarios are also preloaded into the system for user convenience, each coming with a small summary of mission objectives:

ANWICK: A ruined little village with a massive, dead dragon skewered in the center of it. The goal is to protect her young in a nearby cave. The terrain is treacherous, the wyrmlings are squirmy and unhelpful, and the townsfolk are furious. But for good reason -- it seems dragons have been plaguing them for decades. Even the simulation’s enemies are programmed to say as much, and will do their best to convince you to their side.

CHANTES: Chantes, Audentes' first mission, is a typical medieval town cloaked in darkness and surrounded by a winding forest. It comes in two default flavors and difficulty settings. Fairies are the easier enemy; the objective is to collect three jars of unpleasant, glowing sap from their nests without getting your eyes poked out. The fairy goop can also cause disturbances with magical powers, unwanted levitation, and unfortunate cosmetic effects.

Demons are the more difficult setting. The task is to clear ominous runes off of various town structures, but when approached, each one releases a red, misty spirit. It will fight tooth and nail to protect its ‘home,’ but is largely invulnerable short of destroying its rune. To prevent this, it may resort to spells, violence, and possessing someone else in the simulation -- consider this a lesson in PvP. (NOTE: You’re also welcome to use anything from the previous events from Chantes as well.)

OSKA TRAINING: The goal in this simulation is simple: outlast the timer. It’s exactly the same castle, but after it’s been pelted by a firestorm, architecture ruined to rubble and ash. Navigating the half-destroyed castle is hard enough, and the earthquakes and fireballs raining from the sky will continue until characters survive for a certain amount of time (from an hour to a day) or find a full bushel’s worth of food. And just to rub salt in the wound, all the dirt, grime, and mud in this simulation will last outside of it, so you might need a shower after.

NALAWI: An island nation populated by diminutive deer people. The first setting is a mini version of the Gilligan's Island event -- it's less action-packed and more focused on survival. Marooned on the drowned island of Dakal, it's up to you to figure out where to find food and shelter. You might also want to avoid the hungry sea creatures that have made their way up on the island, too.

The second setting involves lava monsters erupting out of Nalalona, the largest volcano on the Nalawi islands. Lava imps will do their best to hypnotize recruits into following them back into the volcano, and can be defeated the normal way or non-violently lured into the water. Next comes the fire golems, hulking but fast. Their weak spot is their glowing core, but it will require some cleverness to reach. (NOTE: You're welcome to use any scenarios based on other Nalawi events as well!)

ZETA-12: Oh boy, a whole planet to explore! The objective here is simple: protect your delicate goo baby at all costs. Luckily for you, the simulation has seen fit to skip over the frozen wastes! Your first challenge is crossing the deep forest: carnivorous plants try to get a bite out of you, but that isn't the worst part. Eventually, you come to a deep chasm, and have to choose between forcing your wailing, distressed squidge across, or soothing it for several hours until it's willing to go with you.

Scenario two is a thick bog inhabited by an aggressive plant monster. It spits a crippling neurotoxin, so anyone attempting to fight it should be wary. Outsmarting or avoiding it would be best for the squidges' well-being, but some people are too hot-blooded for that. What will you do?

Finally, there's the desert; it's picturesque, but only if you can ignore the dehydration and punishing heat. There's a cave network for you to seek shelter in, but make no mistake: pretty soon a freak meteor shower causes a cave-in and leaves you trapped inside with an increasingly aggressive squidge. Are you out there dodging meteors or navigating caverns?

THREE ✗ HOT SPRINGS EPISODE
One of ALASTAIR's teams extracted an enormous, very hot core from a sentient and murderous AI. What better way to put it to use than to heat up the springs? It's a nice place to get some much needed R&R or just hang out. Some enterprising recruits have built wooden decks and stairs around and through the whole affair. It's a little bit of a hike to get there from the castle, but anyone who has visited can agree: it's worth it.

FOUR ✗ THE NETWORK
There is some good news, along with all these bizarre and fantastical new sights: you’ve arrived with a new piece of jewelry which, if examined, gives you access to anyone else that might be currently inhabiting Oska. You can speak into the jewelry and be heard, you can get it to project moving images of yourself and others, you can even think a message into it and have it arrive as written word to whoever you’re communicating with. It’s a useful little trinket, provided you can get it to work.

FIVE ✗ CHOOSE YOUR OWN ADVENTURE
You are free to use any of these settings, or anything from the Settings Page. You may use any virtually created setting you can think of in the Training Center, even scenes from your character’s world (although they’ll be devoid of people, unless they’re brought in as opponents).
respired: he's not; he's good and he's bad and he's all that i've got (don't care if he's guilty don't care if)

[personal profile] respired 2016-09-25 01:22 pm (UTC)(link)
[ Similarly, Koltira's never met someone so anxious about their own magic. It's such a natural part of his people, as common as their eyes.

The only one.

He can hardly fathom it. But he can imagine the isolation, the fear, the distrust. These things he knows well enough.

He opens his palm, and a sphere of humming ice forms. ]


No longer.

pruina: (» 01)

[personal profile] pruina 2016-09-25 01:50 pm (UTC)(link)
[ She watches him, anxious, frozen stiff. He lifts a hand and she flinches back, expecting a dismissal, a rude gesture. But it doesn't come--he shows her magic instead. She gasps, hands coming up to cup her mouth. ]

Oh.

[ It's likely she can't communicate what this means to her, how deeply his simple no longer affects her. She's trembling. She remembers Anna's face in the ice palace, the way she'd said I'm not leaving without you and the way she'd doubled over when Elsa had lost control. The way this man looks at her--without fear, for either of them--makes her feel flushed with hope.

She approaches, each step freezing the springs beneath her until she's right by him, much less aware of his own physical presence than she is of the humming ice magic he produces. It calls to her, like to like, and she feels its existence like she feels the wind itself.

Reaching out, she cups her hands over it, 'taking' it from him to cradle it in her palms, watching blue tendrils dance. It doesn't look like her own magic--but it feels achingly similar. ]


Amazing. [ She breathes it out, slow and full of wonder. ] I've never--I've never seen anyone else do this.
respired: and yet it dominates the things i see (darkness is a harsh term don't you think)

[personal profile] respired 2016-09-25 04:10 pm (UTC)(link)
[ Koltira imagines that only his ancestors ever experienced this sort of reaction. They had taught the humans of Lordaeron how to wield magic, ages and ages past. Now, mages of every kind are commonplace. Simple feats do not inspire much, if any, fascination. Elsa was clearly born in the wrong world.

Given her apprehension, he suspects the people around her might have agreed. ]


Such power is not rare where I come from. Many who wield it are little different from you.

[ I.e., human; alive. Koltira's magic has a deeper chill to it; the endless, burning cold of the grave. Slightly different than the clean, wintry feeling of a frost mage. ]
pruina: (» 07)

[personal profile] pruina 2016-09-25 10:42 pm (UTC)(link)
[ She feels it, the chill of death that clings. She's already told him she's the only one with powers like hers in Arendelle, so there's no point in reiterating the fact--she just lets her imagination run with what he tells her, thinking of a world where she could be free. ]

That sounds... [ wonderful. ] ...unbelievable. I never thought it could be so simple.

[ So easy. She releases Koltira's magic like a snowball, watching it fly up and pop, spraying them both with harmless snowflakes. ]
respired: and it sets you free (if you search your soul)

[personal profile] respired 2016-10-02 10:46 pm (UTC)(link)
[ It's a lovely, sweet bit of magic. Nothing like what he typically uses his power to accomplish. He observes it with a little bewilderment, and he holds out his hand to catch the snowflakes as they fall. A few settle on his hand, and do not melt. ]

It is more complex for some than others. Those with magic are not universally trusted.

[ He closes his fist over the snowflakes, and the glittering particles fall from between his fingers. ]

But they are not alone, either.