futurologists: (Default)
Hathaway. ([personal profile] futurologists) wrote in [community profile] thirstology2015-09-14 06:51 pm
Entry tags:

TEST DRIVE.

test drive




Firstly, thank you for your interest! Secondly, since the game hasn't begun and therefore characters haven't actually gone to a world yet, this test drive is going to be a little different. It's intended to be presented as a mini-mission of sorts, on a much smaller scale and timeframe than a real mission in-game but with a somewhat similar feel. Because of this, if you join the game, you're allowed to count this as game canon, so make sure you make choices you want to follow your character into the game!

You know how this works, so go forth and have fun, and don't forget to reserve!



BASICS

Anwick might have been a beautiful town once. It's hard to tell now, since most of the buildings are scorched and crumbling, but they do resemble some rural modern-day buildings. Likewise, the people don't appear to be living too much in the past; several are carrying intimidating guns. For years, Anwick has been terrorized by dragons, living in fear of the next attack. Not anymore.

The people have just ended a bloody battle. Several people limp towards the outskirts of town, holding their bleeding wounds or new burns. In the center of town lies a slain dragon, the last full-grown one left in the world. To be honest, it looks like they've already taken care of their own problem.

A monotonous voice comes through your communication device to explain. You aren't here to help the townspeople; you're here for the dragons. The one motionless on the ground may have been the last adult, but it certainly wasn't the last dragon. Her children are located in a nearby cave, alone and orphaned. They're the ones you need to protect.



WYRMLINGS

The wyrmlings are still growing up, only the size of a small dog. Each has a slightly different appearance, but all of them have at least a few bright copper scales. They're beautiful, and they look a little bit harmless... at least, until they notice you. These dragons have never been exposed to humans before. Or anyone outside of their family, for that matter. They're small and scared, and they don't know any other way to protect themselves than to attack. Luckily, because of their tiny size, they can't do much more than small burns at a time — but make no mistake, it still hurts like hell.

The cave they're located in is pitch-black and labyrinthine. Every footstep echoes throughout it if you aren't light enough on your feet. It'll be difficult to navigate if you don't MacGyver yourself a torch or other form of lighting. Cell phones will work decently, at least until their battery dies, but you don't want to get stuck deep within the cave with no light.

If you do manage to get through the cave and rescue some without getting burned to a crisp, the trouble's not over yet. You'll have to find a safe place to stash them until they can be relocated; the townspeople aren't done with their dragon-slaying yet, after all. Walk into town with one in tow, and you're putting a target on your back. (Of course, this doesn't mean you can't do it.)


PROMPTS

ONE ✗ GOING ROGUE
Not feeling too obedient? Maybe you're ignoring the orders and helping the wounded people in town instead... or just coming to gawk. Maybe you're coming to slay the wyrmlings yourself. Whatever it is, at least try to be sneaky about it.

TWO ✗ THE DRAGON'S CAVE
Try to navigate the cave, fail to navigate the cave and get lost, or try to take the wyrmlings without getting barbecued. Somehow, you get the feeling that you aren't alone. Those footsteps are probably just your imagination... or they could be townspeople coming to kill you and the dragons. Of course, they could also be an ally, but you'd better hope you don't find out.

THREE ✗ HOW TO TRAIN YOUR DRAGON
You've gotten the dragon(s) to a secure campsite out of town, but the fun's not over yet. They're kind of freaking out a little. Some of them are still spitting fire. Even the less aggressive ones are crying shrilly, bound to attract townspeople or at least annoy everyone nearby. It can't be too hard to calm them down; they're basically scaly, fire-breathing babies, right?

FOUR ✗ NIGHT TIME
It's been a long day, and now it's time for the crew to sleep. Get to know your tentmates, try to ignore them, pray that they don't want to bring along a wyrmling to cuddle... or maybe you've been put on night watch with a few others, in which case you'd better find a way to pass the time until your shift's over.

FIVE ✗ CHIT CHAT
Network option! Maybe you've got a little downtime and you're bored. Or maybe you're frantically asking the rest of the team how bad a dragon bite is. Maybe you're just trying to figure out how the hell this magical jewelry thing works. No matter what, you get one username to identify you and one only — if you don't enter one, it will default to your real name (for example, Voldemort's would be tomriddle.) Choose wisely... or make it assfarts69, if that's your thing. More information on the network is here!

SIX ✗ WILDCARD
Do whatever the hell you want. Explore the ashes of the burned city, try to run as far away from this crap as possible, or try to teach a wyrmling tricks. The world is your oyster.

truthbombs: (Default)

[personal profile] truthbombs 2015-09-15 09:48 pm (UTC)(link)
[It's a pretty big deal to Verity too. Physics, numbers, they never lie, and as a living lie detector, that makes them some of the few things that bring her peace. Magic and nonsense meant a life of just the opposite, until she learned the truth behind some of it.]

Yeah. I'm a big fan.

[Like they're talking about a popular boy band or something. But those guys, all they know how to do is lie.]
ahanalyzing: (Granite)

[personal profile] ahanalyzing 2015-09-16 01:13 am (UTC)(link)
Frustrating.

[She says it, yet she doesn't really break the monotone she speaks in, and her lack of expression stays very much as it is. Lacking.]

The others. Everyone. Dealing in magic...talking about magic...nonsense. Unknown processes and nonsense. Doubtful they're lying but...frustrating.

Science is less frustrating.
truthbombs: (pic#9468147)

[personal profile] truthbombs 2015-09-16 09:28 pm (UTC)(link)
[Oh kindred spirit. Verity actually smiles a little because science is less frustrating, frustration being that itchy feeling at the base of her brain whenever she tries to tolerate fiction.

Except that's not the case this time.
]

The thing is. [And she confesses this with a soft sigh, because it will be frustrating on its own.] They're not lying. Every magician or knight or god. Everyone that I've talked to so far is telling the truth.
ahanalyzing: (Basalt)

1/2

[personal profile] ahanalyzing 2015-09-17 03:49 am (UTC)(link)
They aren't lying. [She repeats it (sort of), but no with resignation or surprise. It sounds more like she's agreeing.] That's...what's frustrating.

[The fact magic exists.

Still, she...kind of appreciates the effort. It's a weird form of solidarity she can get behind.
]

Magic...demands acceptance. Lacking in hard facts...details unknown.

"It just works."

Accept it...don't want to. But no choice.
Edited (thats what happens when you leave a tag open for too long...) 2015-09-17 03:49 (UTC)
ahanalyzing: (Cummingtonite)

[personal profile] ahanalyzing 2015-09-17 03:52 am (UTC)(link)
[Then in silence she just kind of...very obviously Stares for a moment. Venting was nice; it's good to know one person understands how she feels.

So after a moment of staring at Verity, adds-
]

Courtney.

[Her name, that is.]
truthbombs: (pic#9468148)

[personal profile] truthbombs 2015-09-17 11:32 pm (UTC)(link)
Is this the first time you've had to deal with it?

[Verity can still remember that, the feeling that came with a guy in a pair of golden horns sitting across from her and telling his tale. Come to think of it, it was kind of exciting. A part of her hand always wanted to enjoy those stories, wanted to believe. With Loki she was finally able to.

She tips her head a little, smiling.
]

Verity. If you want, we can talk about more physics.