test drive

Firstly, thank you for your interest! Secondly, since the game hasn't begun and therefore characters haven't actually gone to a world yet, this test drive is going to be a little different. It's intended to be presented as a mini-mission of sorts, on a much smaller scale and timeframe than a real mission in-game but with a somewhat similar feel. Because of this, if you join the game, you're allowed to count this as game canon, so make sure you make choices you want to follow your character into the game!
You know how this works, so go forth and have fun, and don't forget to reserve!
BASICSAnwick might have been a beautiful town once. It's hard to tell now, since most of the buildings are scorched and crumbling, but they do resemble some rural modern-day buildings. Likewise, the people don't appear to be living too much in the past; several are carrying intimidating guns. For years, Anwick has been terrorized by dragons, living in fear of the next attack. Not anymore.
The people have just ended a bloody battle. Several people limp towards the outskirts of town, holding their bleeding wounds or new burns. In the center of town lies a slain dragon, the last full-grown one left in the world. To be honest, it looks like they've already taken care of their own problem.
A monotonous voice comes through your communication device to explain. You aren't here to help the townspeople; you're here for the dragons. The one motionless on the ground may have been the last adult, but it certainly wasn't the last dragon. Her children are located in a nearby cave, alone and orphaned. They're the ones you need to protect.
WYRMLINGSThe wyrmlings are still growing up, only the size of a small dog. Each has a slightly different appearance, but all of them have at least a few bright copper scales. They're beautiful, and they look a little bit harmless... at least, until they notice you. These dragons have never been exposed to humans before. Or anyone outside of their family, for that matter. They're small and scared, and they don't know any other way to protect themselves than to attack. Luckily, because of their tiny size, they can't do much more than small burns at a time — but make no mistake, it still hurts like hell.
The cave they're located in is pitch-black and labyrinthine. Every footstep echoes throughout it if you aren't light enough on your feet. It'll be difficult to navigate if you don't MacGyver yourself a torch or other form of lighting. Cell phones will work decently, at least until their battery dies, but you don't want to get stuck deep within the cave with no light.
If you do manage to get through the cave and rescue some without getting burned to a crisp, the trouble's not over yet. You'll have to find a safe place to stash them until they can be relocated; the townspeople aren't done with their dragon-slaying yet, after all. Walk into town with one in tow, and you're putting a target on your back. (Of course, this doesn't mean you can't do it.)
PROMPTSONE ✗ GOING ROGUE Not feeling too obedient? Maybe you're ignoring the orders and helping the wounded people in town instead... or just coming to gawk. Maybe you're coming to slay the wyrmlings yourself. Whatever it is, at least try to be sneaky about it.
TWO ✗ THE DRAGON'S CAVE Try to navigate the cave, fail to navigate the cave and get lost, or try to take the wyrmlings without getting barbecued. Somehow, you get the feeling that you aren't alone. Those footsteps are probably just your imagination... or they could be townspeople coming to kill you and the dragons. Of course, they could also be an ally, but you'd better hope you don't find out.
THREE ✗ HOW TO TRAIN YOUR DRAGON You've gotten the dragon(s) to a secure campsite out of town, but the fun's not over yet. They're kind of freaking out a little. Some of them are still spitting fire. Even the less aggressive ones are crying shrilly, bound to attract townspeople or at least annoy everyone nearby. It can't be too hard to calm them down; they're basically scaly, fire-breathing babies, right?
FOUR ✗ NIGHT TIME It's been a long day, and now it's time for the crew to sleep. Get to know your tentmates, try to ignore them, pray that they don't want to bring along a wyrmling to cuddle... or maybe you've been put on night watch with a few others, in which case you'd better find a way to pass the time until your shift's over.
FIVE ✗ CHIT CHAT Network option! Maybe you've got a little downtime and you're bored. Or maybe you're frantically asking the rest of the team how bad a dragon bite is. Maybe you're just trying to figure out how the hell this magical jewelry thing works. No matter what, you get one username to identify you and one only — if you don't enter one, it will default to your real name (for example, Voldemort's would be tomriddle.) Choose wisely... or make it assfarts69, if that's your thing. More information on the network is here!
SIX ✗ WILDCARD Do whatever the hell you want. Explore the ashes of the burned city, try to run as far away from this crap as possible, or try to teach a wyrmling tricks. The world is your oyster. |
Re: four
Then again, there were many young. Some might very well slip between the cracks.
Re: four
Baby dragons might not be able to make it far on their own, but even before they finished growing, flight would open up their hunting range considerably. And then the possibility that once grown, some of them would have to migrate further to find their own hunting grounds - there was little information available to them about just how large an area was necessary to support a single dragon, or about their social habits and what kinds of groups they did or didn't form...
no subject
"They do seem quite dangerous, even as young as they are." He'd received a rather painful set of burns himself, though those he could at least tend to on his own.
"Now that the danger is not quite so immediate, perhaps we would be well-served to make inquiries among the villagers. I'm afraid I can't understand dragonspeak very well. If in fact they do have a language."
no subject
"They may not know everything we seek, but any information will be more than we had previously." About other villages in the area, whether they'd heard of similar dragon problems further out in the country, from traveling merchants or wanderers, about whether the dragon attacks the village had suffered all seemed to be part of a hunting pattern or whether the dragons were aggressive even when unprovoked, about the frequency of those hunting patterns - there were plenty of good questions to ask, even if they only received answers to a handful.
"We would be best served by a representative who has not been seen with dragons, however." At least some of them had already been spotted, and that alone might be enough to sink their chances, if the villagers were suspicious of the number of outsiders in the area and their motives. Better not to give them any more cause for suspicion than necessary.
no subject
As for finding someone who wasn't obviously clawed or burnt by small dragons, however, that might prove to be a tall order. Most who had tried to help herd the wyrmlings away were exhausted and slightly mauled, which a quick look around would reveal.
no subject
"It may arouse suspicion to arrive in the village, ask about dragons, and immediately depart. If we take a room at the inn for the night, it should be simple enough to pass ourselves off as curious travelers."
That, and perhaps leaving by the wrong road, then looping back around once they were a safe distance out...a bit of an annoyance, certainly, but less likely to bring any suspicious hunters following in their wake.