futurologists: (Default)
Hathaway. ([personal profile] futurologists) wrote in [community profile] thirstology2015-09-14 06:51 pm
Entry tags:

TEST DRIVE.

test drive




Firstly, thank you for your interest! Secondly, since the game hasn't begun and therefore characters haven't actually gone to a world yet, this test drive is going to be a little different. It's intended to be presented as a mini-mission of sorts, on a much smaller scale and timeframe than a real mission in-game but with a somewhat similar feel. Because of this, if you join the game, you're allowed to count this as game canon, so make sure you make choices you want to follow your character into the game!

You know how this works, so go forth and have fun, and don't forget to reserve!



BASICS

Anwick might have been a beautiful town once. It's hard to tell now, since most of the buildings are scorched and crumbling, but they do resemble some rural modern-day buildings. Likewise, the people don't appear to be living too much in the past; several are carrying intimidating guns. For years, Anwick has been terrorized by dragons, living in fear of the next attack. Not anymore.

The people have just ended a bloody battle. Several people limp towards the outskirts of town, holding their bleeding wounds or new burns. In the center of town lies a slain dragon, the last full-grown one left in the world. To be honest, it looks like they've already taken care of their own problem.

A monotonous voice comes through your communication device to explain. You aren't here to help the townspeople; you're here for the dragons. The one motionless on the ground may have been the last adult, but it certainly wasn't the last dragon. Her children are located in a nearby cave, alone and orphaned. They're the ones you need to protect.



WYRMLINGS

The wyrmlings are still growing up, only the size of a small dog. Each has a slightly different appearance, but all of them have at least a few bright copper scales. They're beautiful, and they look a little bit harmless... at least, until they notice you. These dragons have never been exposed to humans before. Or anyone outside of their family, for that matter. They're small and scared, and they don't know any other way to protect themselves than to attack. Luckily, because of their tiny size, they can't do much more than small burns at a time — but make no mistake, it still hurts like hell.

The cave they're located in is pitch-black and labyrinthine. Every footstep echoes throughout it if you aren't light enough on your feet. It'll be difficult to navigate if you don't MacGyver yourself a torch or other form of lighting. Cell phones will work decently, at least until their battery dies, but you don't want to get stuck deep within the cave with no light.

If you do manage to get through the cave and rescue some without getting burned to a crisp, the trouble's not over yet. You'll have to find a safe place to stash them until they can be relocated; the townspeople aren't done with their dragon-slaying yet, after all. Walk into town with one in tow, and you're putting a target on your back. (Of course, this doesn't mean you can't do it.)


PROMPTS

ONE ✗ GOING ROGUE
Not feeling too obedient? Maybe you're ignoring the orders and helping the wounded people in town instead... or just coming to gawk. Maybe you're coming to slay the wyrmlings yourself. Whatever it is, at least try to be sneaky about it.

TWO ✗ THE DRAGON'S CAVE
Try to navigate the cave, fail to navigate the cave and get lost, or try to take the wyrmlings without getting barbecued. Somehow, you get the feeling that you aren't alone. Those footsteps are probably just your imagination... or they could be townspeople coming to kill you and the dragons. Of course, they could also be an ally, but you'd better hope you don't find out.

THREE ✗ HOW TO TRAIN YOUR DRAGON
You've gotten the dragon(s) to a secure campsite out of town, but the fun's not over yet. They're kind of freaking out a little. Some of them are still spitting fire. Even the less aggressive ones are crying shrilly, bound to attract townspeople or at least annoy everyone nearby. It can't be too hard to calm them down; they're basically scaly, fire-breathing babies, right?

FOUR ✗ NIGHT TIME
It's been a long day, and now it's time for the crew to sleep. Get to know your tentmates, try to ignore them, pray that they don't want to bring along a wyrmling to cuddle... or maybe you've been put on night watch with a few others, in which case you'd better find a way to pass the time until your shift's over.

FIVE ✗ CHIT CHAT
Network option! Maybe you've got a little downtime and you're bored. Or maybe you're frantically asking the rest of the team how bad a dragon bite is. Maybe you're just trying to figure out how the hell this magical jewelry thing works. No matter what, you get one username to identify you and one only — if you don't enter one, it will default to your real name (for example, Voldemort's would be tomriddle.) Choose wisely... or make it assfarts69, if that's your thing. More information on the network is here!

SIX ✗ WILDCARD
Do whatever the hell you want. Explore the ashes of the burned city, try to run as far away from this crap as possible, or try to teach a wyrmling tricks. The world is your oyster.

animalize: (Default)

[personal profile] animalize 2015-09-15 03:45 pm (UTC)(link)
[ Malia isn't exactly a big fan of strangers, either; she's not the type to fear them, but at the same time, she isn't the friendliest girl around. Emma's gruffness, however, doesn't faze her — she's not one to read into tone that much. her only indicator of something being wrong is a mix of strange chemosignals coming from her, but Malia chalks it up to being out of place. ]

Not yet, but I will.

[ she holds up a hand as if to tell Emma to stay quiet and listens intently for a moment. ]

We're definitely close.
dreamcatcher: (131)

[personal profile] dreamcatcher 2015-09-16 03:12 am (UTC)(link)
( lbr compared to Derek Emma is Ms. Congeniality. sorry Derek. she crosses her arms, as if she didn't seem standoffish enough, but hey, it could be worse. she could walk away from the conversation instead of finishing it. it feels dangerous to be too close to people, it means she's on edge all the time, even more than usual... but the chance is she probably will do better if she works with others.

she may be the Dark One now, but she still has no idea what she's doing.

Emma has decent hearing, she likes to think. she can't hear any indication they're close. she frowns and glances in the direction Malia was looking in. )


How do you know that? This place is like a maze, I've been wandering for hours.
animalize: (Default)

[personal profile] animalize 2015-09-17 03:41 pm (UTC)(link)
[ Malia shrugs; she's not a good liar, and she's not particularly fond of telling lies, but there's no way to tell how this woman will react — so she tells the truth, technically. just not the whole truth. ]

Good tracker.

[ she steps forward, beginning to pass Emma. ]

You don't have to come if you don't want. But I know we're close.

[ if Emma wants to trust her, she will; if Emma wants to follow Malia against her better judgment, she will; if Emma wants to run off screaming, she will. there's no way to control other people, so Malia doesn't even try. she's on the right path, she must be, because the sounds are closer than they used to be.

she sounds impossibly sincere, if nothing else.
]
dreamcatcher: (♙ 26)

[personal profile] dreamcatcher 2015-09-18 12:23 am (UTC)(link)
( even the best of liars tend to be sniffed out by their present company. Emma has been around too many, seen the worst of the world in action. she tends to spot insincerity a mile away, even if she doesn't always call out on it. suffice to say she doesn't at all buy that is the entire story.

still, now is not the time to pester for specifics. she hesitates a moment because she doesn't want to go further and just get more lost. still, the girl seems to have quite a bit of confidence, even if she won't say why. Emma sighs, weighs her options, and follows after her.

she keeps at least a healthy distance between the two of them as she tails her. )


Have a plan for when you get there?

( because Emma knows they have to protect the tiny dragons but she has no idea how to accomplish that. she's only ever seen big ones, and let's just say she wasn't sent to protect them either. )
animalize: (so for awhile things were cold.)

[personal profile] animalize 2015-09-19 02:26 am (UTC)(link)
[ Malia doesn't notice the distance. she's never cared much about things like that, what the appropriate social distance is. if she feels like it, she'll be right on top of someone and think nothing of it. she keeps glancing back to make sure Emma is following, her hair making a thwip sound to let her know Malia's looking even in the darkness. ]

Uh, try not to get roasted.

[ how bad can baby dragons be? she thinks. they're babies. babies have so many weaknesses. soft heads. squishy faces. they're also kind of fat sometimes. dragon babies can't be much different from human ones; she feels about as comfortable with a human baby as she does a dragon one, anyway. ]

Do you have a plan?

[ if she's asking about one, that must mean she's at least trying to think up a plan. ]

I've never really met any dragons before. I was going to wing it.

[ pun not intended. ]
dreamcatcher: (042)

wow your malia is adorable

[personal profile] dreamcatcher 2015-09-19 04:42 am (UTC)(link)
( does she have a plan? uh, well, she has a bag that she hopes she can put one in, but that hardly counts. she has an overwhelming fount of magic she could commit to this project, but Emma isn't willing to do that either. so in the end she was really kind of hoping someone else would have the plan for once.

she seems to be wrong there. )


I have, and I don't know that just ... winging it will work. ( though winging it did kind of work for her last time, but that was for murdering a dragon. not protecting it. ) We need to figure out a way to get them out without hurting them. Or letting them hurt us.

( she wonders how many of these things they're going to be up against. she wishes, also, that someone had given them a bit more information, because they feel a bit up shit creek without a paddle. )