test drive

Firstly, thank you for your interest! Secondly, since the game hasn't begun and therefore characters haven't actually gone to a world yet, this test drive is going to be a little different. It's intended to be presented as a mini-mission of sorts, on a much smaller scale and timeframe than a real mission in-game but with a somewhat similar feel. Because of this, if you join the game, you're allowed to count this as game canon, so make sure you make choices you want to follow your character into the game!
You know how this works, so go forth and have fun, and don't forget to reserve!
BASICSAnwick might have been a beautiful town once. It's hard to tell now, since most of the buildings are scorched and crumbling, but they do resemble some rural modern-day buildings. Likewise, the people don't appear to be living too much in the past; several are carrying intimidating guns. For years, Anwick has been terrorized by dragons, living in fear of the next attack. Not anymore.
The people have just ended a bloody battle. Several people limp towards the outskirts of town, holding their bleeding wounds or new burns. In the center of town lies a slain dragon, the last full-grown one left in the world. To be honest, it looks like they've already taken care of their own problem.
A monotonous voice comes through your communication device to explain. You aren't here to help the townspeople; you're here for the dragons. The one motionless on the ground may have been the last adult, but it certainly wasn't the last dragon. Her children are located in a nearby cave, alone and orphaned. They're the ones you need to protect.
WYRMLINGSThe wyrmlings are still growing up, only the size of a small dog. Each has a slightly different appearance, but all of them have at least a few bright copper scales. They're beautiful, and they look a little bit harmless... at least, until they notice you. These dragons have never been exposed to humans before. Or anyone outside of their family, for that matter. They're small and scared, and they don't know any other way to protect themselves than to attack. Luckily, because of their tiny size, they can't do much more than small burns at a time — but make no mistake, it still hurts like hell.
The cave they're located in is pitch-black and labyrinthine. Every footstep echoes throughout it if you aren't light enough on your feet. It'll be difficult to navigate if you don't MacGyver yourself a torch or other form of lighting. Cell phones will work decently, at least until their battery dies, but you don't want to get stuck deep within the cave with no light.
If you do manage to get through the cave and rescue some without getting burned to a crisp, the trouble's not over yet. You'll have to find a safe place to stash them until they can be relocated; the townspeople aren't done with their dragon-slaying yet, after all. Walk into town with one in tow, and you're putting a target on your back. (Of course, this doesn't mean you can't do it.)
PROMPTSONE ✗ GOING ROGUE Not feeling too obedient? Maybe you're ignoring the orders and helping the wounded people in town instead... or just coming to gawk. Maybe you're coming to slay the wyrmlings yourself. Whatever it is, at least try to be sneaky about it.
TWO ✗ THE DRAGON'S CAVE Try to navigate the cave, fail to navigate the cave and get lost, or try to take the wyrmlings without getting barbecued. Somehow, you get the feeling that you aren't alone. Those footsteps are probably just your imagination... or they could be townspeople coming to kill you and the dragons. Of course, they could also be an ally, but you'd better hope you don't find out.
THREE ✗ HOW TO TRAIN YOUR DRAGON You've gotten the dragon(s) to a secure campsite out of town, but the fun's not over yet. They're kind of freaking out a little. Some of them are still spitting fire. Even the less aggressive ones are crying shrilly, bound to attract townspeople or at least annoy everyone nearby. It can't be too hard to calm them down; they're basically scaly, fire-breathing babies, right?
FOUR ✗ NIGHT TIME It's been a long day, and now it's time for the crew to sleep. Get to know your tentmates, try to ignore them, pray that they don't want to bring along a wyrmling to cuddle... or maybe you've been put on night watch with a few others, in which case you'd better find a way to pass the time until your shift's over.
FIVE ✗ CHIT CHAT Network option! Maybe you've got a little downtime and you're bored. Or maybe you're frantically asking the rest of the team how bad a dragon bite is. Maybe you're just trying to figure out how the hell this magical jewelry thing works. No matter what, you get one username to identify you and one only — if you don't enter one, it will default to your real name (for example, Voldemort's would be tomriddle.) Choose wisely... or make it assfarts69, if that's your thing. More information on the network is here!
SIX ✗ WILDCARD Do whatever the hell you want. Explore the ashes of the burned city, try to run as far away from this crap as possible, or try to teach a wyrmling tricks. The world is your oyster. |
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[ It reminds her of a schoolyard logic puzzle, one can only tell truth, one can only tell lies. And what she's curious about is whether he chose the topic of truth potions just because it sounded implausible, or because he's setting up a puzzle.
If it's the former, he's not particularly worth talking to. If it's the latter -- well, Glee can appreciate useful tricksters. ]
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being useful to himself, however— ]
You'd have to provoke the honesty by trying the ill-advised.
So, no.
Probably not.
Oh right-
Thank you for subscribing to DRAGON FACTS!
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You're polite, if nothing else.
[ Ah, but that one phrase -- mortal science -- still has her interest piqued. The casual reference to mortals as others is something godlings go for, and if he's a godling, he might have some helpful information under those layers of nonsense and DRAGON FACTS! She helped run an information network too long to leave that lead alone. ]
And what if I wanted advice with practical applications?
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What sort of PRACTICAL APPLICATIONS? Like PRACTICAL APPLICATIONS FACTS! or something of the sort? :-)
You may need to be a bit more specific.
At least DRAGON FACTS still has legs.
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All of the above. Practical tips for keeping one's legs intact around a very young dragon, from "mortal science" or otherwise.
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DRAGON FACTS would recommend staying away from the dragons, but that's not exactly an option, is it?
What a terrible predicament. And then there's "Mortal science." Tsk. All a bit lacking.
PRACTICAL APPLICATIONS FACTS says have you tried a lullaby?
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Fair enough.
And if I don't sing?
[ Because she doesn't, really. She's enough her mother's daughter that art amplifies magic unpredictably, with her. Singing a dragon to sleep might do nothing, or it might actually knock the dragon out, or it might literally transport the dragon to a gently rocking tree top or the middle of softly rolling ocean waves or whatever the song was about. And she's enough her father's daughter that she doesn't think much of unpredictability. ]
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[ he didn't like children. he was never good with children, as he spent most of his time avoiding them and their grubby hands and slobbering faces. however, Volstagg had enough of them for Loki to gather a few things about them: one of those things was that when in doubt, give the children a good distraction. ]
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I doubt they'd understand the stories, given how little they understand instructions.
Reach into your store of DRAGON FACTS and suggest an effective distraction.
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But- SIGH- give me a moment.
[ like he actually has some storage of DRAGON FACTS on his person or something?? ]
How about a little illusion? Something to look at. Something to chase? Something to BBQ? ;)