test drive

Firstly, thank you for your interest! Secondly, since the game hasn't begun and therefore characters haven't actually gone to a world yet, this test drive is going to be a little different. It's intended to be presented as a mini-mission of sorts, on a much smaller scale and timeframe than a real mission in-game but with a somewhat similar feel. Because of this, if you join the game, you're allowed to count this as game canon, so make sure you make choices you want to follow your character into the game!
You know how this works, so go forth and have fun, and don't forget to reserve!
BASICSAnwick might have been a beautiful town once. It's hard to tell now, since most of the buildings are scorched and crumbling, but they do resemble some rural modern-day buildings. Likewise, the people don't appear to be living too much in the past; several are carrying intimidating guns. For years, Anwick has been terrorized by dragons, living in fear of the next attack. Not anymore.
The people have just ended a bloody battle. Several people limp towards the outskirts of town, holding their bleeding wounds or new burns. In the center of town lies a slain dragon, the last full-grown one left in the world. To be honest, it looks like they've already taken care of their own problem.
A monotonous voice comes through your communication device to explain. You aren't here to help the townspeople; you're here for the dragons. The one motionless on the ground may have been the last adult, but it certainly wasn't the last dragon. Her children are located in a nearby cave, alone and orphaned. They're the ones you need to protect.
WYRMLINGSThe wyrmlings are still growing up, only the size of a small dog. Each has a slightly different appearance, but all of them have at least a few bright copper scales. They're beautiful, and they look a little bit harmless... at least, until they notice you. These dragons have never been exposed to humans before. Or anyone outside of their family, for that matter. They're small and scared, and they don't know any other way to protect themselves than to attack. Luckily, because of their tiny size, they can't do much more than small burns at a time — but make no mistake, it still hurts like hell.
The cave they're located in is pitch-black and labyrinthine. Every footstep echoes throughout it if you aren't light enough on your feet. It'll be difficult to navigate if you don't MacGyver yourself a torch or other form of lighting. Cell phones will work decently, at least until their battery dies, but you don't want to get stuck deep within the cave with no light.
If you do manage to get through the cave and rescue some without getting burned to a crisp, the trouble's not over yet. You'll have to find a safe place to stash them until they can be relocated; the townspeople aren't done with their dragon-slaying yet, after all. Walk into town with one in tow, and you're putting a target on your back. (Of course, this doesn't mean you can't do it.)
PROMPTSONE ✗ GOING ROGUE Not feeling too obedient? Maybe you're ignoring the orders and helping the wounded people in town instead... or just coming to gawk. Maybe you're coming to slay the wyrmlings yourself. Whatever it is, at least try to be sneaky about it.
TWO ✗ THE DRAGON'S CAVE Try to navigate the cave, fail to navigate the cave and get lost, or try to take the wyrmlings without getting barbecued. Somehow, you get the feeling that you aren't alone. Those footsteps are probably just your imagination... or they could be townspeople coming to kill you and the dragons. Of course, they could also be an ally, but you'd better hope you don't find out.
THREE ✗ HOW TO TRAIN YOUR DRAGON You've gotten the dragon(s) to a secure campsite out of town, but the fun's not over yet. They're kind of freaking out a little. Some of them are still spitting fire. Even the less aggressive ones are crying shrilly, bound to attract townspeople or at least annoy everyone nearby. It can't be too hard to calm them down; they're basically scaly, fire-breathing babies, right?
FOUR ✗ NIGHT TIME It's been a long day, and now it's time for the crew to sleep. Get to know your tentmates, try to ignore them, pray that they don't want to bring along a wyrmling to cuddle... or maybe you've been put on night watch with a few others, in which case you'd better find a way to pass the time until your shift's over.
FIVE ✗ CHIT CHAT Network option! Maybe you've got a little downtime and you're bored. Or maybe you're frantically asking the rest of the team how bad a dragon bite is. Maybe you're just trying to figure out how the hell this magical jewelry thing works. No matter what, you get one username to identify you and one only — if you don't enter one, it will default to your real name (for example, Voldemort's would be tomriddle.) Choose wisely... or make it assfarts69, if that's your thing. More information on the network is here!
SIX ✗ WILDCARD Do whatever the hell you want. Explore the ashes of the burned city, try to run as far away from this crap as possible, or try to teach a wyrmling tricks. The world is your oyster. |
no subject
though. octavia was just a kid as well, had something in her that made her strong, something that made her get back up every time she had been knocked down. something in malia reminds her of the same, speaks of resilience, and her mouth curves upwards just slightly unbidden. ] I don’t doubt it.
[ out of anyone else’s mouth it might sound mocking, but the words are steady, level, and maybe just a bit wistful if malia is paying close enough attention.
she had seen octavia slit a man’s throat through his hazmat suit, and after that, she supposes she can’t judge anyone based on appearance alone. on age.
her dragon squirms, this time just trying to make itself more comfortable in the bracket of her arms, and she glances down at it with a little less exasperation and just a hint of sympathy. it weighs less than a rifle in her arms, it’s only a child, and its already being hunted. ]
Do you want to lead the way?
[ it’s a test of sorts. she’d been keeping track of her steps, the way back to the mouth of the cave, and knows which direction they should head in. she tells herself it isn’t out of order, verifying what malia has told her, because it’s only common sense to know the skills of those around her.
especially malia who she is close to naming ally in her mind. ]
no subject
she doesn't want to think about stiles.
malia awkwardly pets at her dragon in the hopes of soothing it a bit. thing seems just as unenthused with malia as she is with it, looking at her strangely. ]
—Yeah, [ she answers; malia never leads the way. she follows scott, follows the pack. not anymore. she's going to be her own alpha. ] I wanna get out of here.
[ and hand thing off to someone else; unfortunately, thing will decide that tormenting her is its purpose in life, but she doesn't know that yet. malia crouches to the ground, still clutching her dragon, but leaving one hand free to feel the ground. see if anyone's passed through. she's silent for a moment, narrowing her eyes as she listens for the sound of wind and sniffs, hoping to go further away from the dragon smell. ]
I think it's this way. [ malia points, looking back up at clarke before rising to her feet again. thing squirms around and malia gathers it back into her arms; it never had a chance, not with her strength. ] I guess your dragon likes you.
no subject
Maybe it just wants to get out of here as much as we do.
[ which isn’t out of the realm of possibility, the cave is dark to a point where she has to squint to make out the finer details of malia’s expression, the walls are damp, and most of all it’s a good place to be cornered. maybe the dragon in her arms is still now, complacent because it knows it’s being carried to safety. or maybe the phenomenon is purely due to the fact it has a companion in the dragon that malia is holding.
she thinks that it must be natural, instinctual to feel sorry for something so small. compares the sympathy for it’s plight to what she had felt on seeing the townspeople outside limping with burns and opened blisters on their skin, lacerations filled with debris. caused from claws, the same ones that are on her dragon now, only larger.
large enough to tear into flesh, make wounds that could cause someone unfortunate to bleed out. she doesn’t blame the townspeople for protecting their own. it’s what she would have done in the same position.
though if a townsperson showed up now, gun lifted and cocked, she would hold the bundle in her arms tigher to her chest. say that they were taking the dragons somewhere else, far enough that they wouldn’t be able to come back once grown and cause the same damage. even though that may not be the truth.
tilting her head, she motions for malia to lead. content with following.
still, she is curious : ] Where did you learn how to do that?