test drive

Firstly, thank you for your interest! Secondly, since the game hasn't begun and therefore characters haven't actually gone to a world yet, this test drive is going to be a little different. It's intended to be presented as a mini-mission of sorts, on a much smaller scale and timeframe than a real mission in-game but with a somewhat similar feel. Because of this, if you join the game, you're allowed to count this as game canon, so make sure you make choices you want to follow your character into the game!
You know how this works, so go forth and have fun, and don't forget to reserve!
BASICSAnwick might have been a beautiful town once. It's hard to tell now, since most of the buildings are scorched and crumbling, but they do resemble some rural modern-day buildings. Likewise, the people don't appear to be living too much in the past; several are carrying intimidating guns. For years, Anwick has been terrorized by dragons, living in fear of the next attack. Not anymore.
The people have just ended a bloody battle. Several people limp towards the outskirts of town, holding their bleeding wounds or new burns. In the center of town lies a slain dragon, the last full-grown one left in the world. To be honest, it looks like they've already taken care of their own problem.
A monotonous voice comes through your communication device to explain. You aren't here to help the townspeople; you're here for the dragons. The one motionless on the ground may have been the last adult, but it certainly wasn't the last dragon. Her children are located in a nearby cave, alone and orphaned. They're the ones you need to protect.
WYRMLINGSThe wyrmlings are still growing up, only the size of a small dog. Each has a slightly different appearance, but all of them have at least a few bright copper scales. They're beautiful, and they look a little bit harmless... at least, until they notice you. These dragons have never been exposed to humans before. Or anyone outside of their family, for that matter. They're small and scared, and they don't know any other way to protect themselves than to attack. Luckily, because of their tiny size, they can't do much more than small burns at a time — but make no mistake, it still hurts like hell.
The cave they're located in is pitch-black and labyrinthine. Every footstep echoes throughout it if you aren't light enough on your feet. It'll be difficult to navigate if you don't MacGyver yourself a torch or other form of lighting. Cell phones will work decently, at least until their battery dies, but you don't want to get stuck deep within the cave with no light.
If you do manage to get through the cave and rescue some without getting burned to a crisp, the trouble's not over yet. You'll have to find a safe place to stash them until they can be relocated; the townspeople aren't done with their dragon-slaying yet, after all. Walk into town with one in tow, and you're putting a target on your back. (Of course, this doesn't mean you can't do it.)
PROMPTSONE ✗ GOING ROGUE Not feeling too obedient? Maybe you're ignoring the orders and helping the wounded people in town instead... or just coming to gawk. Maybe you're coming to slay the wyrmlings yourself. Whatever it is, at least try to be sneaky about it.
TWO ✗ THE DRAGON'S CAVE Try to navigate the cave, fail to navigate the cave and get lost, or try to take the wyrmlings without getting barbecued. Somehow, you get the feeling that you aren't alone. Those footsteps are probably just your imagination... or they could be townspeople coming to kill you and the dragons. Of course, they could also be an ally, but you'd better hope you don't find out.
THREE ✗ HOW TO TRAIN YOUR DRAGON You've gotten the dragon(s) to a secure campsite out of town, but the fun's not over yet. They're kind of freaking out a little. Some of them are still spitting fire. Even the less aggressive ones are crying shrilly, bound to attract townspeople or at least annoy everyone nearby. It can't be too hard to calm them down; they're basically scaly, fire-breathing babies, right?
FOUR ✗ NIGHT TIME It's been a long day, and now it's time for the crew to sleep. Get to know your tentmates, try to ignore them, pray that they don't want to bring along a wyrmling to cuddle... or maybe you've been put on night watch with a few others, in which case you'd better find a way to pass the time until your shift's over.
FIVE ✗ CHIT CHAT Network option! Maybe you've got a little downtime and you're bored. Or maybe you're frantically asking the rest of the team how bad a dragon bite is. Maybe you're just trying to figure out how the hell this magical jewelry thing works. No matter what, you get one username to identify you and one only — if you don't enter one, it will default to your real name (for example, Voldemort's would be tomriddle.) Choose wisely... or make it assfarts69, if that's your thing. More information on the network is here!
SIX ✗ WILDCARD Do whatever the hell you want. Explore the ashes of the burned city, try to run as far away from this crap as possible, or try to teach a wyrmling tricks. The world is your oyster. |
Jay the Unseen | Tales of Legendia
[When Jay approaches, you won't hear his footsteps: they're whisper-quiet on the dirt and stone, as he walks, with the ease of long practice, with silent steps through the twisting tunnels. His presence is announced instead by the soft chime of bells, which ring with his every movement. If that's not odd enough, he doesn't have a torch or lantern with him--instead, his path is lit by his... fingernails? They shine brightly in the darkness with a steady, white light. With a potential conflict with monsters or humans possibly at hand, it's far more practical for Jay to keep his hands free by lighting the way with his eres.
He takes his time, navigating the caves. At every sudden twist or branch, he pauses to take in his surroundings. He's looking for signs that the dragons have passed through: scorch marks or scratches on the rock. He also takes great care to leave small signs of the path he takes, using one of his throwing knives to scratch out a small star to mark the way. There's no point in rescuing infant dragons if it's impossible for them to find the way out again.]
three: how to train your dragon
[For the first (and last, because he's sworn never to think something like this again) time of his life, Jay wishes that a certain stupid bandit were here. If he was, there wouldn't have been any need to draw lots about who was going to feed the hatchlings who prefer the company of their siblings than an unfamiliar human. Jay, unfortunately, was one of the few who drew the short lot... and now here he is, gingerly holding a some raw meat between his forefinger and thumb in one hand and balancing a bowl of similar scraps in another, trying to feed a snappy, ornery hatchling without getting his hand bitten, his poofy sleeves singed, or drip blood on his tights.]
Stay down-- [The hatchling hunkers down and jumps up like a spring, jaws snapping too-wide; Jay nimbly pulls his hand back, a sour expression on his face.] Just sit down for a moment and I'll set it down, you wretched pest.
[He's. Really not much of an animal (dragon?) person ...]
four: night time
[Jay has a long, long list of things he's not happy about at the moment. Being brought to another world and coerced into cooperating with an organization he knows nothing about is at the top of the list, the bad food is somewhere towards the bottom, and sharing a tent with strangers is somewhere in the middle. He's managed to claim one of the corners of the tent, where he's carefully getting ready to sleep.
His shoes sit, perfectly lined up with the bottom edge of his bed roll, next to odd metal bell get-up; in the center of that are his hair ties and earrings. And, within easy reach, is... a truly impressive amount of throwing knives and one beautifully crafted red dagger. His big poofy sweater, apparently, has plenty of secret pockets to hide sharp things in, which is unfortunately a little impractical to sleep in. He doesn't like disarming himself, but he'd rather avoid accidentally cutting himself when he inevitably starts to toss and turn.
There's an invisible line around the area he's staked out as "his". If it's crossed, he'll glower at any interloper, hands busy with the process of braiding his hair back for the night.]
Keep your things on your side, if you please. [His words are polite, but sharp. The "please" is more for show.]
five: chit chat
[This message was posted by the user the unseen.]
We all come from different worlds.
Usually, it would be impossible to learn about such things.
That makes our contrived circumstances a unique opportunity, don't you think?
So, if you have the time, I'd like to know a little about yours.
Any sort of information will do.
I'm interested in everything.
three;
[Then again, work clothes might even be a fashionable improvement for- whatever that outfit is. Some of the accessories were cute, no doubt! But the entire thing together was just too much... and those shoes...]
[Basically, rather than attempt to help at all, Kashuu is sitting and criticizing Jay in his head like a Cosmopolitan article. "When are you trying too hard to be cute?"]
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If you have the time to stare, hold this. [It's kind of impressive how he can still play keep away with the hatchling while glowering up at Kashuu and brusquely passing him the bowl of scraps. Frustrated, the baby snorts out little puffballs of smoke.]
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Short sword. This trashy, gaudy person just called him a short sword.]
Thank you. I do appreciate it. [Jay smiles, but it's thin and absolutely frigid. It's a twitchy sort of smile that says, "I hope you step in a hole and break the heel of one of your impractical shoes and have to walk around barefoot."
(Does the camp have any spades? Trowels? Probably not. Who'd be stupid enough to bring gardening equipment on a dragon-rescuing expedition?)
But that's a matter for another time. For now, the baby dragon.]
If you want to eat, you need to sit. My hand isn't on the menu.
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short swordperson. He lets it slide.]Will it not eat unless it's hand-fed? That's rather spoiled.
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The others have been too cowed to cause trouble. But this one-- [Jay scowls down at the baby--] ... appears to think entirely with its stomach.
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I don't really see what the point of all of this is. How long are we supposed to take care of these things? This whole thing would be a waste of time if they died after we left.
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Ahh, though... Maybe, without the village, they'd get along much better? [Not that killing the entire village seemed like a good idea. It seemed too costly, especially with those guns. ]
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[That's. His objection to murdering what's left of the village? Okay, Jay. Okay.]
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four;
[She does look sincerely apologetic; she hadn't meant to allow her gear to cross said invisible line. Granted, it doesn't help that said gear is a little...well, odd. The gauntlets she wears as a weapon are normal enough, but... what's up with the hoe?]
Was I taking up some of our space?
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...Is that weird? [Don't you bring farming implements into your rpg dungeons?] I guess it's just habit to bring it with me no matter where we end up.
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She swears once upon a time she lived a normal life, but that time feels so very long ago.]
No, not exactly... but I did have a farm. I guess it becomes a habit after a little while. [Eheh...heh..... please don't look at her like that.]
But if we come across a tillable field, I'll be ready! [Yeah!!! That doesn't make it better, does it.]
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... I hope not. [...] I don't really want to stay here for very long, if we can help it. I know we're supposed to be helping, but this entire place feels...off.
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If dragons are meant to survive here, there's a good chance that humans aren't. ["Oh well." He doesn't seem too fussed about the prospect of monsters taking over, at the very least, this corner of the world.]
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...Why can't we just all get along?
[ah, that's painfully naive, but even so--]
If we can show the humans that the dragons don't mean them any harm, then maybe they can leave each other alone, at least...right?
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The situation wouldn't have progressed to this point if dragons, as a species, didn't mean humans harm. The only reason we're able to handle these dragons is because they're juveniles. And even so, there are many people in the camp who have been bitten and burned.
They're not pets.
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three;
[ This light voice comes from Obi, who seems to have just faded out of the shadows. But no, he just knows how to move silently and stealthily, and when you're sneaking up on something that could singe you unpleasantly or leave memorable bite scars on your arm, silent and stealthy is the way to go.
Also because he's wrapping his arms around the wyrmling to keep it grounded (and getting smacked in the face with a wing at first, for his efforts). Undeterred: ]
I hear sweet talk works wonders.
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And yet, restraining it seems to be much more efficient. [The wyrmling squawks and wiggles in Obi's arms. Jay taps his foot, staring down at the grumpy baby.] Well? Are you going to calm down? I'll give it to you once you stop being such a pain.
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Which, by the way-- [ TO THE WYRMLING-- ] you should be using to eat your dinner.
two; I'm sorry this CR is coming pre-ruined right now
How can a cave be this big? We've been in here for hours.
[whiiiiiiine it's been much less than hours. She has been in there for a pretty long time, though, and the cave system is way bigger than any she's ever been in. Her physical stamina is doing pretty well and she's dressed...as well for the circumstances as she is ever likely to, but her mental stamina is not holding up so well.]