test drive

Firstly, thank you for your interest! Secondly, since the game hasn't begun and therefore characters haven't actually gone to a world yet, this test drive is going to be a little different. It's intended to be presented as a mini-mission of sorts, on a much smaller scale and timeframe than a real mission in-game but with a somewhat similar feel. Because of this, if you join the game, you're allowed to count this as game canon, so make sure you make choices you want to follow your character into the game!
You know how this works, so go forth and have fun, and don't forget to reserve!
BASICSAnwick might have been a beautiful town once. It's hard to tell now, since most of the buildings are scorched and crumbling, but they do resemble some rural modern-day buildings. Likewise, the people don't appear to be living too much in the past; several are carrying intimidating guns. For years, Anwick has been terrorized by dragons, living in fear of the next attack. Not anymore.
The people have just ended a bloody battle. Several people limp towards the outskirts of town, holding their bleeding wounds or new burns. In the center of town lies a slain dragon, the last full-grown one left in the world. To be honest, it looks like they've already taken care of their own problem.
A monotonous voice comes through your communication device to explain. You aren't here to help the townspeople; you're here for the dragons. The one motionless on the ground may have been the last adult, but it certainly wasn't the last dragon. Her children are located in a nearby cave, alone and orphaned. They're the ones you need to protect.
WYRMLINGSThe wyrmlings are still growing up, only the size of a small dog. Each has a slightly different appearance, but all of them have at least a few bright copper scales. They're beautiful, and they look a little bit harmless... at least, until they notice you. These dragons have never been exposed to humans before. Or anyone outside of their family, for that matter. They're small and scared, and they don't know any other way to protect themselves than to attack. Luckily, because of their tiny size, they can't do much more than small burns at a time — but make no mistake, it still hurts like hell.
The cave they're located in is pitch-black and labyrinthine. Every footstep echoes throughout it if you aren't light enough on your feet. It'll be difficult to navigate if you don't MacGyver yourself a torch or other form of lighting. Cell phones will work decently, at least until their battery dies, but you don't want to get stuck deep within the cave with no light.
If you do manage to get through the cave and rescue some without getting burned to a crisp, the trouble's not over yet. You'll have to find a safe place to stash them until they can be relocated; the townspeople aren't done with their dragon-slaying yet, after all. Walk into town with one in tow, and you're putting a target on your back. (Of course, this doesn't mean you can't do it.)
PROMPTSONE ✗ GOING ROGUE Not feeling too obedient? Maybe you're ignoring the orders and helping the wounded people in town instead... or just coming to gawk. Maybe you're coming to slay the wyrmlings yourself. Whatever it is, at least try to be sneaky about it.
TWO ✗ THE DRAGON'S CAVE Try to navigate the cave, fail to navigate the cave and get lost, or try to take the wyrmlings without getting barbecued. Somehow, you get the feeling that you aren't alone. Those footsteps are probably just your imagination... or they could be townspeople coming to kill you and the dragons. Of course, they could also be an ally, but you'd better hope you don't find out.
THREE ✗ HOW TO TRAIN YOUR DRAGON You've gotten the dragon(s) to a secure campsite out of town, but the fun's not over yet. They're kind of freaking out a little. Some of them are still spitting fire. Even the less aggressive ones are crying shrilly, bound to attract townspeople or at least annoy everyone nearby. It can't be too hard to calm them down; they're basically scaly, fire-breathing babies, right?
FOUR ✗ NIGHT TIME It's been a long day, and now it's time for the crew to sleep. Get to know your tentmates, try to ignore them, pray that they don't want to bring along a wyrmling to cuddle... or maybe you've been put on night watch with a few others, in which case you'd better find a way to pass the time until your shift's over.
FIVE ✗ CHIT CHAT Network option! Maybe you've got a little downtime and you're bored. Or maybe you're frantically asking the rest of the team how bad a dragon bite is. Maybe you're just trying to figure out how the hell this magical jewelry thing works. No matter what, you get one username to identify you and one only — if you don't enter one, it will default to your real name (for example, Voldemort's would be tomriddle.) Choose wisely... or make it assfarts69, if that's your thing. More information on the network is here!
SIX ✗ WILDCARD Do whatever the hell you want. Explore the ashes of the burned city, try to run as far away from this crap as possible, or try to teach a wyrmling tricks. The world is your oyster. |
Night time; 1
She takes a few steps foward to see what she's messing with. Her communicator of sorts. Her own hand absentmindedly touches her communicator around her throat, a small necklace choker, just below her collar bone, and above the star on her chest.
Pearl inhales sharply as the woman just throws down her communicator. Frowning, she approaches finally and leans down to pick up the ornate bracelet.]
You should be careful with this.
i'm so sorry for the late, but omg pearl!!
It won't break that easily. [ it sounds like she's tried... korra, why. ] I can't even bend it!
[ she's such an adult, look at her having an adult-like reaction to something she doesn't understand. thankfully, she's better with people than she is with technology, even magic technology, and don't worry, after a few minutes she'll calm down. ]
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[Pearl holds tge device in her hands delicately before she walks up to Korra, holding it out to her. Very mindful of her large companion.]
And there's no need to sulk. Have you tried asking someone for assistance? [Pearl stares up at her, hands on her hips, pointedly.]
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korra, meanwhile, goes tumbling to the ground on the opposite side with a very graceful flail and a cry of "waug — Naga!" before she hits the ground.
naga's just so excited to meet new people though, and it gets the better of her; ears perked up, nose twitching. by dint of being part dog, naga can pick up on things like wariness and nervousness in another being, so almost immediately as she began sniffing at pearl does she flatten herself on the ground, trying to appear as small as possible. see, strange-looking person! she seems to be saying with wagging tail and excited panting, i'm not dangerous!
her hands being the only thing seen on the other side of naga's body, korra pulls herself up and drapes across the saddle. naga, pls. behave. ]
Sorry about that.
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Pearl falters as suddenly the creature's face is inches from her own. He was much bigger than Lion, which was a size she was familiar with. This? In front of her? Is gigantic. Pearl inhales sharply with a squeak of protest, holding her hands up to keep the dog... bear... at bay.
She takes a step back, furrowing her brow with a weak smile.]
Hello there.... You.
[Pearl says with an uncomfortable edge to her voice.]
Is this your... pet?
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[ korra nods once and pulls herself to her feet, resting her hand on naga's head to keep her down for the time being. ]
Her name's Naga. She's really sweet, she's just... big. I've had her ever since she was a puppy.