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Hathaway. ([personal profile] futurologists) wrote in [community profile] thirstology2015-09-14 06:51 pm
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TEST DRIVE.

test drive




Firstly, thank you for your interest! Secondly, since the game hasn't begun and therefore characters haven't actually gone to a world yet, this test drive is going to be a little different. It's intended to be presented as a mini-mission of sorts, on a much smaller scale and timeframe than a real mission in-game but with a somewhat similar feel. Because of this, if you join the game, you're allowed to count this as game canon, so make sure you make choices you want to follow your character into the game!

You know how this works, so go forth and have fun, and don't forget to reserve!



BASICS

Anwick might have been a beautiful town once. It's hard to tell now, since most of the buildings are scorched and crumbling, but they do resemble some rural modern-day buildings. Likewise, the people don't appear to be living too much in the past; several are carrying intimidating guns. For years, Anwick has been terrorized by dragons, living in fear of the next attack. Not anymore.

The people have just ended a bloody battle. Several people limp towards the outskirts of town, holding their bleeding wounds or new burns. In the center of town lies a slain dragon, the last full-grown one left in the world. To be honest, it looks like they've already taken care of their own problem.

A monotonous voice comes through your communication device to explain. You aren't here to help the townspeople; you're here for the dragons. The one motionless on the ground may have been the last adult, but it certainly wasn't the last dragon. Her children are located in a nearby cave, alone and orphaned. They're the ones you need to protect.



WYRMLINGS

The wyrmlings are still growing up, only the size of a small dog. Each has a slightly different appearance, but all of them have at least a few bright copper scales. They're beautiful, and they look a little bit harmless... at least, until they notice you. These dragons have never been exposed to humans before. Or anyone outside of their family, for that matter. They're small and scared, and they don't know any other way to protect themselves than to attack. Luckily, because of their tiny size, they can't do much more than small burns at a time — but make no mistake, it still hurts like hell.

The cave they're located in is pitch-black and labyrinthine. Every footstep echoes throughout it if you aren't light enough on your feet. It'll be difficult to navigate if you don't MacGyver yourself a torch or other form of lighting. Cell phones will work decently, at least until their battery dies, but you don't want to get stuck deep within the cave with no light.

If you do manage to get through the cave and rescue some without getting burned to a crisp, the trouble's not over yet. You'll have to find a safe place to stash them until they can be relocated; the townspeople aren't done with their dragon-slaying yet, after all. Walk into town with one in tow, and you're putting a target on your back. (Of course, this doesn't mean you can't do it.)


PROMPTS

ONE ✗ GOING ROGUE
Not feeling too obedient? Maybe you're ignoring the orders and helping the wounded people in town instead... or just coming to gawk. Maybe you're coming to slay the wyrmlings yourself. Whatever it is, at least try to be sneaky about it.

TWO ✗ THE DRAGON'S CAVE
Try to navigate the cave, fail to navigate the cave and get lost, or try to take the wyrmlings without getting barbecued. Somehow, you get the feeling that you aren't alone. Those footsteps are probably just your imagination... or they could be townspeople coming to kill you and the dragons. Of course, they could also be an ally, but you'd better hope you don't find out.

THREE ✗ HOW TO TRAIN YOUR DRAGON
You've gotten the dragon(s) to a secure campsite out of town, but the fun's not over yet. They're kind of freaking out a little. Some of them are still spitting fire. Even the less aggressive ones are crying shrilly, bound to attract townspeople or at least annoy everyone nearby. It can't be too hard to calm them down; they're basically scaly, fire-breathing babies, right?

FOUR ✗ NIGHT TIME
It's been a long day, and now it's time for the crew to sleep. Get to know your tentmates, try to ignore them, pray that they don't want to bring along a wyrmling to cuddle... or maybe you've been put on night watch with a few others, in which case you'd better find a way to pass the time until your shift's over.

FIVE ✗ CHIT CHAT
Network option! Maybe you've got a little downtime and you're bored. Or maybe you're frantically asking the rest of the team how bad a dragon bite is. Maybe you're just trying to figure out how the hell this magical jewelry thing works. No matter what, you get one username to identify you and one only — if you don't enter one, it will default to your real name (for example, Voldemort's would be tomriddle.) Choose wisely... or make it assfarts69, if that's your thing. More information on the network is here!

SIX ✗ WILDCARD
Do whatever the hell you want. Explore the ashes of the burned city, try to run as far away from this crap as possible, or try to teach a wyrmling tricks. The world is your oyster.

regida: (sick of all this noise)

[personal profile] regida 2015-09-17 03:30 am (UTC)(link)
[ it’s with a certain amount of wonder—she hasn’t felt anything similar since she had taken her first steps out of the drop ship, her first breath of fresh air— that she watches as blue light emanates from his fingertips, reverberates over blisters and reddened flesh and leaves perfect unblemished skin in it’s wake. the feat startles her into silence, takes the words do you have any extra fabric from her lips. the only reason she doesn’t take his hand, pull it away to examine it, is for the sake of the patient. after all, the girl seems scared enough as it is, she’d have to be blind not to see the trepidation painting her expression so she refrains. instead she hangs back, though her eyes are sharp as he finishes the task at hand. when he turns to her his smile is soft, would be disarming to her once maybe, but now she only looks at him steadily. no give in the line of her mouth.

he’s right, though. there’s no reason why they shouldn’t be able to do both, and he could help a great deal with the effort from what she’s witnessed. or maybe whatever he’s done, has taken the breath from him, left him weakened because he’s alarming pale. she almost reaches for him, when he stumbles, and is quietly relieved when he finds his own footing. it does cause her, to look closer at him, try to find the source of his malady, and her eyes rest on the bandages circling his throat. that don’t seem to stop there, trail down to his chest, and she wonders if there’s more that she can’t see.

it’s a good sign, or she thinks it’s one that they haven’t bled through yet. that the wounds underneath are sealed, for now, at least.

he shouldn’t mind the impression he gives now, leaning against the half crumbled building, because her first will always be the light from his hands. the way it flowed over the girl’s wound, incandescent. ]


It’s Clarke. [ said plainly, absent of any formality, because no one has really addressed her as miss. not since the ark. a moment passes where she considers what she should say, even though they are teammates, allies for now she doesn’t know him. or what his intentions may be. a breath that’s close to a sigh, before she comes to the conclusion that she needs someone to talk this through with. and maybe because he seems kind, because he’s sacrificed his own well being to help an innocent victim of the situation, he gets to be that someone. ] I’m not sure we should help them, the dragons.

These people are angry, and for good reason. Maybe I’d be more inclined to if we knew what we are going to do with them in the long run. Sure, we can protect them now. But what about when they get bigger.

You’ve seen what their predecessor has done here.

[ it’s frustrating not to have all the information at the ready, she’s used to being privy to all this, making the battle plans and strategies and not waiting to hear them. maybe he is as well, given his string of titles. it sounds like his position is something akin to captain of the guard, and wonders if he can fight. shoot a gun.

and really, she’s held back her curiosity for too long because her next words are blurted and abrupt: ]
What you did back there, what was it exactly? I’ve never seen anything like it.

[personal profile] ex_maelstroms207 2015-09-19 07:25 pm (UTC)(link)
[ Fight? Shoot a gun? He is capable of the former, if the sword at his hip is at all telling, but the latter... ah, perhaps the blade of Sougyo no Kotowari is an answer for that as well: the good Captain has precious little experience with firearms, for he has no need to rely upon them. What's more, long-ranged projectile weapons are the speciality of Quincy—it had been a gun which had taken the newly appointed Captain Commander's eye, and Juushirou will always remember the fact.

But that war is neither here or there, is it? It is Clarke who stands before him now, and it is his edict to protect humans regardless of circumstance. For her, he smiles again, pushing himself away from the wall once he feels that his balance is regained, that his footing will be sure. There will be a time when he will have to seek out medical assistance for himself, but it is not now—for a while longer, he can manage.

He'll be all right. ]


In this and all worlds, there exists energy invisible to the naked eye. It makes up the wind in the air, helps all living things to flourish and grow, forms the atmosphere and lingers in places close to nature.

[ —there is something brittle to his voice when he speaks, a rasp to every breath he draws, but he is nothing if not genuine when speaking of his ability, happy to inspire wonder and good faith. For he'd seen it, before it faded, the look of awe in Clarke's eyes. And as he continues on, he is neither boastful nor proud, but eager, keen to inspire that look again, because it resembled something close to hope.

(And that is the most precious thing of all.) ]


And sometimes, it can be found in people as well. [ His voice hushes playfully then, and he cups a hand to the side of his mouth as though he meant to impart some great secret upon her: ] If one knows the trick to gathering it up, using it to facilitate healing is not so large a feat.

[ But it is meaningful, all the same, especially when there are so many injured among the townsfolk. His eyes turn, then, to the dragon's cave—regarding it from a distance. Attuned as he is to the earth and to souls, he can feel the presence of the wyrmlings, their numbers great enough to be alarming to those who'd spent the entirety of their lives combating the dragons to protect both themselves and their homes. ]

The dragons are young, yet; there is time to teach them how to coexist with humans, and to teach the people of this town to accept them. Together they will thrive, and apart...

[ He bows his head, after that, growing quiet before his lips press into a thin line. ]

I know I will not heed the order which has been relayed to us, but I cannot speak on behalf of others. If it comes to battle, there are those who might turn the weapons upon the people here, and I will not stand for it.

[ Will you? is question implicitly asked. ]