futurologists: (Default)
Hathaway. ([personal profile] futurologists) wrote in [community profile] thirstology2016-03-05 05:57 pm
Entry tags:

test drive #3.

test drive 3.0


The world has shifted. Or maybe you’ve shifted? Either way, things have changed, and it’s going to be quite a while before you see them change back again.
BASICS

You were going about your business as usual until the world went white around you, and went the fog cleared: Oska. You’ve arrived in a snag of reality between worlds, the full extent of which can be read about here. But in essence, you’ve arrived in a grand, magical, almost empty castle. Outside the castle is an empty, long-abandoned village, partially in ruin. Past that, the world simply fades out into white mist. Your best bet is probably to stick to the castle and its grounds.

Suits of armor patrol the quiet hallways, but good luck getting them to speak or answer any questions. There’s absolutely nothing inside them, they move under their own power. They don’t talk, but they also go out of their way not to hurt you. You can even attack one, it will just patiently wait for you to give up and leave. If, however, you ask one for directions, it will dutifully turn and lead the way to wherever you’ve requested.

Librarians lurk in the halls of the enormous, well-stocked library, in which you can find nearly any book from nearly any world. The librarians are tall, wide, and very muscular, but they’re also not out to hurt you. Provided you play nice, of course. The usual rules apply: be respectful of the books, keep your voice lowered, and never bring any source of flame into the library. That last one might make the librarians reconsider their nonviolent natures.

Outside, there's a greenhouse with every type of flora you can imagine (and more, since they're from all over the universe) — be careful, though, because not all of them are friendly. If you'd like to take a dip, you can check out the lake; just be friendly to the fish. You can catch sight of almost any animal you'd like in the stables, real-world or fantasy. Most of them have been tamed, and won't do any real harm. However, some of them can be a bit testy. Stay away from the unicorns unless you have perfect manners — they hate impoliteness.

Current characters in game can assume that the Timeline glitched and sent them temporarily back to Oska. You are welcome to take any threads that happen here as game canon, should both parties arrive in game. Threads done here by prospective players may be used as application samples, and threads done by current players may be used as Bonus AC.

PROMPTS

ONE ✗ THE KITCHEN
The kitchen is always stocked with food, freshly cooked and ready to be eaten — although there was no one to do the cooking, and it might just be you to do the eating. That doesn’t seem to discourage the kitchen in the slightest, which is constantly churning out new, fresh courses. Some of them are more innocent than others today.

That tart you just ate? It was harpfruit, native to Cendiares, and has a pesky side effect of making the eater blurt out everything that pops into their head. The completely average-looking salad actually has flakes of Raphian wildflowers, which cause a bit of dancing fever — it isn't contagious, but it does make the sufferer want to dance with everyone they can. The choices and effects are endless and up to you, and don't worry; ALASTAIR is working on getting the kitchen under control as we speak.

TWO ✗ THE TRAINING CENTER
Maybe you find your way into the Training Center. A lot of work went into setting this room up, and it can construct nearly any scenario that you can imagine. All it takes to activate this room, still and featureless until it comes to life, is the brush of a finger against one of the glowing pads on the wall. The magitek will take it from there.

Just envision the setting and any enemies you’d like to train against, and they’ll instantly materialize. Would you rather go sightseeing, without worrying about a fight? No problem! The room is eager to provide you with a sparring partner, but it can be convinced to hold off -- just don’t think of getting into any fights. The Training Center also offers any games you can think of: soccer, basketball, literal freeze tag, etc. Every supply you need will be simulated for you.

Additionally, the following scenarios are also preloaded into the system for user convenience, each coming with a small summary of mission objectives:

ANWICK: A ruined little village with a massive, dead dragon skewered in the center of it. The goal is to protect her young in a nearby cave. The terrain is treacherous, the wyrmlings are squirmy and unhelpful, and the townsfolk are furious. But for good reason -- it seems dragons have been plaguing them for decades. Even the simulation’s enemies are programmed to say as much, and will do their best to convince you to their side.

CHANTES: Chantes, the previous mission world, is a typical medieval town cloaked in darkness and surrounded by a winding forest. It comes in two default flavors and difficulty settings. Fairies are the easier enemy; the objective is to collect three jars of unpleasant, glowing sap from their nests without getting your eyes poked out. The fairy goop can also cause disturbances with magical powers, unwanted levitation, and unfortunate cosmetic effects.

Demons are the more difficult setting. The task is to clear ominous runes off of various town structures, but when approached, each one releases a red, misty spirit. It will fight tooth and nail to protect its ‘home,’ but is largely invulnerable short of destroying its rune. To prevent this, it may resort to spells, violence, and possessing someone else in the simulation -- consider this a lesson in PvP. (NOTE: You’re also welcome to use anything from the previous events from Chantes as well.)

OSKA TRAINING: The goal in this simulation is simple: outlast the timer. It’s exactly the same castle, but after it’s been pelted by a firestorm, architecture ruined to rubble and ash. Navigating the half-destroyed castle is hard enough, and the earthquakes and fireballs raining from the sky will continue until characters survive for a certain amount of time (from an hour to a day) or find a full bushel’s worth of food. And just to rub salt in the wound, all the dirt, grime, and mud in this simulation will last outside of it, so you might need a shower after.
Once the next mission (Nalawi) goes live, a scenario will be added for that as well!

THREE ✗ THE NETWORK
There is some good news, along with all these bizarre and fantastical new sights: you’ve arrived with a new piece of jewelry which, if examined, gives you access to anyone else that might be currently inhabiting Oska. You can speak into the jewelry and be heard, you can get it to project moving images of yourself and others, you can even think a message into it and have it arrive as written word to whoever you’re communicating with. It’s a useful little trinket, provided you can get it to work.

FOUR ✗ CHOOSE YOUR OWN ADVENTURE
You are free to use any of these settings, or anything from the Settings Page. You may use any virtually created setting you can think of in the Training Center, even scenes from your character’s world (although they’ll be devoid of people, unless they’re brought in as opponents).
ackingcraycray: (026)

FINALLY I'M SLIGHTLY FREER, RUNS 2 U

[personal profile] ackingcraycray 2016-03-23 11:31 pm (UTC)(link)
[Things Mabel expected to find in the training room:

Buff dudes working out.

Buff ladies working out.

A virtual reality world where she could make literal rooms of puppies (and you BET she has been).

Things she was not expecting to find in the training room:

Wendy Corduroy.]


Wendy!

[And thusly, booking it towards her and tackling her by the middle is a bean named Mabel Pines, looking misty eyed and perhaps a little too surprised to see the teenager in the flesh. She even jumps up and down while she's trying to hug her. It's probably awkward, but she's just so glad.]

You made it! You're here! You're all right! [She gives a little scream.] AAAH! Cheese and crackers, I was so worried! What the heck? [With a billion watt grin she pulls back.

A grin that turns to a perturbed grimace. She flaps her hands a little and titters. Wendy's sweat flicks off her fingers and splatters to the floor.]
U-hum. Just how long have you been working it in here...
Edited 2016-03-23 23:32 (UTC)
lumberjacks: (5)

omg

[personal profile] lumberjacks 2016-03-29 05:30 pm (UTC)(link)
H-e-e-ey, Ma-a-a-a-bel.

[ there's an awkward shake in her voice because Mabel is shaking her, but she's smiling once her feet are flat on the ground again. for some reason she's not all that shocked to see her friend here, because why wouldn't she be? the Pines are always where the weird is. where weird goes, they follow. or maybe the weird follows them. either way, it's all good.

even though Mabs' hands are covered in sweat, it's all good. Wendy lifts an arm to spell her pit and that totally confirms that man, she probably needs a shower, huh? eesh. woops. not that she's in any rush to do so, but. noted.
]

Oh, uh, just a few hours. I couldn't find anything else to do so I thought I'd give this thing a shot. And of course I'm alright. When am I not alright? [ ONLY ALL THE TIME DO YOU KNOW HOW STRESSFUL IT IS BEING THE COOL GIRL ahem ahem ] How are you, dude? I appreciate the enthusiastic hello, but it's making me think I've got something to be worried about.
ackingcraycray: (060)

chrissy i've missed tagging you

[personal profile] ackingcraycray 2016-04-01 03:47 pm (UTC)(link)
[Wiping her hands off on her skirt (which is mighty tattered, by the way, and if Wendy is apt to notice it's the same yellow one she'd been wearing when they burst her bubble. The sweater is gone, curiously, replaced by the shirt and jacket divvied out by ALASTAIR. Which were all right, she guesses, but they didn't have nothing on a good old sweater.]

Well. You were. [Mabel pauses.

Okay. Ford was from the future. The near future, but the future nonetheless. So if she asks her what the last thing she remembers, she could get spoiled. But if she doesn't ask her, then Wendy might get suspicious. Or go spoiler crazy on her own. OR maybe she's like Dipper, and she's coming in from before the apocalypse even went down.

Mabel throws her hands to the sky.]


UUUGH! Time junk is so complicated! I'm sick of this!!
lumberjacks: (3)

yo right!! i missed tagging you too, bro

[personal profile] lumberjacks 2016-04-03 11:30 pm (UTC)(link)
[ she maybe recognizes the skirt, but the jacket is enough to pull her attention away from it, miss the details there. it's definitely weird seeing Mabel in anything but a quirky sweater. but! she's not the fashion police.

plus the fact that her question was apparently super frustrating is more important
]

What kind of time junk are you talking about? [ a beat, squint ] Are there different kinds of time junk? Whatever. If something weird's going on, you can tell me, you know that. Don't stress, buddy, we can handle it. We handled the end of the world, didn't we? How much worse can it get?
ackingcraycray: (061)

[personal profile] ackingcraycray 2016-04-08 09:39 pm (UTC)(link)
Handled?

[Mabel's lip quivers. It's good news, but it's also not. She's still not sure where anything stands with the timeline thingy. If she goes back and tries to force the ending that Ford (and Wendy, clearly) lived through, what if she messes it up and it comes out the opposite? What if she makes it worse?]

Wendy. I command you to zip your lip! This is important, okay? Because what I remember is just getting out of Mabeland, and then after that? Whoosh, I'm here! And Dipper, he doesn't remember the apocalypse at all! He got yanked up before it even happened!

[She snatches her by the ends of her flannel.]

There be dark doings in the timestream. We can't mess it up! The whole thing could explode! Or worse! Do you read me? DO YOU?!