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TEST DRIVE MEME
FANTASTIC MR. FOX ![]() Welcome to Azeria, a small single-biome planet covered almost entirely by deep, mossy forests. The natives of Azeria, a sapient foxlike species called Vulphytes, have reached out to Hathaway for help in repelling a planetary invasion. Other Vulphyte tribes have sent word of dangerous aliens descending in silver machines and laying waste to the forest, killing and capturing Vulphytes and animals in their wake. Hathaway analysts have calculated that the Merging is to blame for this sudden invasion; before, these two nearly identical universes didn't see each other, but now that they are one, these strangers are suddenly planetary neighbors. The aliens, seeing a new planet, must be searching for colonization prospects, while the Vulphytes are helpless against their spacefaring weaponry. ▸ FOR NEW VOLUNTEERS.On greeting the Hathaway agents, the Vulphytes will initially be very awkward and surprised, or as awkward and surprised as sapient foxes can appear. The Vulphytes speak telepathically, and eventually a spokesfox explains the cause of their discomfort: the invading aliens are humans, just like most of you. ▸ PROMPTS Your mission is simple: protect the Vulphytes, forests, and native animals from the invading humans. It's not necessary to kill all the invaders (unless you want to), simply keep them from taking the planet for their own and do a good enough job to persuade them never to come back. Of course, the invaders are a bit... forceful in their methods, so it's up to you. ![]() ![]() The Vulphytes live in a cluster of burrows which are unfortunately not large enough for anything human-sized to visit, but the presence of non-aggressive aliens (that's you!) is enough to get the majority of them to pop out and curiously observe. The Vulphytes are variably black, grey, or red, with fur transitioning to moss along their backs; animals you might see in the forest, including deer, rabbits, and owls, have a similarly moss-covered look. The Vulphytes will take awhile to warm up to anyone who is human (or those who visibly look human), their telepathic tones suspicious as they ask questions about their loyalties, where they're from, and what their homeworlds are like. Those who are clearly not human will receive a much warmer reception, the Vulphytes asking curious questions and the Vulphyte kits trailing behind in fuzzy little rows. When the invaders' silver machines -- spaceships -- become visible in the sky, through breaks in the tree canopy, the Vulphytes look skyward and begin to howl. It's a pre-battle ritual, one of them explains, and characters are invited to join in: howl to the sky, to your enemies, and get ready to fight. TWO ▸ THE INVASION. The silver spaceships of the invaders crash down through the trees, sending animals fleeing in all directions. The Vulphytes stay put, snarling in the direction of the noise and waiting for the invaders to come to them. If you'd like, you can rush forward and head them off -- or stay and fight alongside the foxes. Just as the Vulphytes claimed, the invaders are human. They are dressed in armored space suits, the visors on their helmets obscuring their faces and reflecting the forest all around. Their weapons are various types of laser guns, though a few are holding axes that have laser blades, which they use to start chopping down trees as their compatriots march toward the Vulphyte dens. The invaders are surprised to see people here, but they're not interested in talking: they open fire on anyone they see, not recognizing any of the recruits as their people and thus pegging them immediately as enemies. Though they're aggressive, they're not suicidal; if a single invader encounters too much violence or are outnumbered, they'll run back to their compatriots for reinforcements, so it's best to dispatch them quickly (or prevent them for running for help in some other way). Once the invaders reach the Vulphyte dens, the foxes fight viciously, swarming individuals in a flurry of claws and snarling teeth. Kill the invaders or simply give them enough trouble to make them retreat for good, it's up to you. But either way, look after your furry/mossy hosts; despite their telepathic way of communication, the Vulphytes don't possess any magical abilities, so they'll need to be looked after in the face of laser weapons. THREE ▸ BABYSITTER'S CLUB. The baby Vulphytes are in the greatest amount of danger from the invading humans, being entirely unable to defend themselves and uncertain of what's actually going on. Hathaway has been tasked with rescuing them from their dens and whisking them away to safer areas away from the fighting where they can be cared for until the fighting is over. The only problem is that baby Vulphytes are... well, babies. They're quite upset by all the ruckus, yowling in a way that resembles crying, and aren't exactly happy to be taken away by strangers they don't know. In fact, some of them might try to make a great escape, so you'd better be quick! Those who make it to a safe area will need consoling and, once that's done, entertainment. They'll also need their caretakers to make sure no invaders sneak up on them -- since some are hidden in the woods. It's a big job, but you can handle it, right? FOUR ▸ VICTORY CELEBRATIONS. Once the invaders are finally chased off, everyone gathers together to celebrate. The Vulphytes bow (as well as a fox can) as the team enters and apologize for their uncertainty before; they see now that many of you are nothing like the aliens who threatened them, despite your similar looks. They'd like you all to stay and celebrate, if you have time. The celebrations are... a bit different than most might be used to; it's definitely not a human party. There are games with handmade balls of packed moss, which the Vulphytes seem to love. In fact, they go crazy for Fetch, a game they were never introduced to before due to their tragic lack of opposable thumbs. They "sing" for the team in howls, a rare example of adults not communicating telepathically. As for the team, they receive a congratulatory message from Imogen on their magitek suggesting they take the rest of the celebration to meet and greet with the unfamiliar faces. There won't be much time to do so back at Headquarters, I'm afraid, she adds. Drakstaden awaits, darlings! FIVE ▸ CHIT-CHAT. It's your standard network option. Make battle plans, chat about how cute the foxes are, or share good hiding places. No matter what, you get one username to identify you and one only -- if you don't enter one, it will default to your real name (for example, Voldemort's would be tomriddle.) Choose wisely... or make it assfarts69, if that's your thing. More information on the jewelcomms can be found on the devices guide. SIX ▸ WILDCARD. Do whatever the heck you want! Go pick wildflowers. Climb a tree. Hunt animals. Loot innocent fox dens, you monster. The world is your oyster. ▸ OOC NOTES Welcome to the second test drive meme of Futurology Season 2! This test drive will function as an optional mini-mission for both new and current characters, similar in feel to the missions we have in-game but on a much smaller scale. Threads on this test drive are game canon by default unless one of the participants would like to retcon it. Current characters may use TDM threads for non-!plot AC proofs. Both test drivers and current characters are welcome to top level! While current characters are allowed to tag other current characters, we ask that you please make an effort to be welcoming to test drivers as well! Since incoming characters currently don't have official specializations, we have no specialized prompts. However, feel free to play as if your character is level 1 of whichever specialization you would like to choose. Questions about the game in general can be directed to the FAQ. If you've been with us before, you might notice things look a little different around here. Make sure you check out the welcome page for the basic rundown of how your character joined up with Hathaway. For further information about the game, the full navigation has all the links you'll need. ▸ Upcoming Events (Futurology runs on timezone UTC): |
D | Vampire Hunter D
KITSITTING
CELEBRATIONS
@D
Celebrations
The mortals have a saying for this: take a picture, it'll last longer.
i[ t's said with such casual sass that it doesn't even sound like the aggressive comeback in the context that it's usually used. Loki looks smugly pleased about it, anyway. ]
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But this man doesn't feel very much like a Noble, "the mortals" or not. Curiously, D pauses long enough to again let his eyes linger clinically on Loki. Everything else he can see without pointedly looking: build, stance, clothing. What he really stares at is the face, the eyes.
He takes the sassy idiom with a hilariously ample volume of not giving a fuck.] You say mortal, but you're not a vampire. [It's an observation, open-ended to see if Loki will humor him with clarification.]
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Do you think vampires are the only ones in the multiverse who aren't mortal?
[ there's a hint of light-hearted challenge in his tone, along with a cadence that makes it sound better than it is. ]
I don't turn into a bat, either.
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[ Loki says flippantly with a wide little gesture of his hand. ]
Now—usually those questions don't come until after the introductions. You don't know my name, and you're already asking what I can turn into?
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My name is D.
[He may not get a name back, he realizes; however, the fact of the matter is he was polite enough to extend the introduction on his end.]
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[ he says with some interest. ]
I'm L. [ a dramatic pause. ] As in Loki.
[ there's a little smile that tugs on his lips, satisfied with his own private jape. ]
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Maybe his name was Daniel or Drake. You don't know him, Loki.] Sorry to disappoint you.
[As if to say, he is aware of Loki's probing sass.]
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What he doesn't expect is... well, D. It's less the physical appearance and more the scent. Distinctly, it is not unlike himself, which is immensely strange because he has never encountered another -- a dhampir, locked in the middle between monsters and humans, never quite mingling with either.
Alucard gives a slight bow of his head in greeting.]
The guild will not look to you unkindly. Most of them are unusually accepting.
[Though he doesn't know what keeps D to the sidelines, Alucard thinks he may understand. He could be wrong; he admittedly knows nothing of this man.]
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For some time, he pulls on Alucard with his strangely clinic gaze, and then, satisfied, he looks away at the rest of the festivities.] Their apprehension would not bother me. [In fact, he understands he has the aptitude to be dangerous. They should be wary of him.
His eyes return to Alucard again, knowingly this time. His voice is genuine:] But your reassurance is appreciated.
Have you been with them for long?
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He looks up at the question, then gazes out to the celebrations.]
A little over four months now. The last mission was primarily one of negotiations. Diplomacy is a rare gift for most people.
[And difficult with so many with stubborn natures, but in the end it was successful.]
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Or rather, with one group of people. Neither of them are exempt from what arises with their nature, and D would be a liar if he said he wasn't still just as curious.]
How did it end?
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Civil war was on the brink for Hanabira, but the guild managed to put together a proposal for two empires to keep the peace. I was ... pleasantly surprised.
[Truthfully, Alucard doesn't want to lack faith in people, but he felt that he should be ready for the worst as well.
He was glad to be wrong.]
Such civility is not always a possibility, such in the case here. [Alucard turns his head to face D once again.]
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Humans especially.] You prefer diplomacy. [He's watchful. It isn't necessarily a question. His eyes haven't left Alucard's face yet.]
Not many vampires reason with what they consider lesser beings.
[Just to see what Alucard will say.]
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Alucard frowns a little at the comment about vampires, but he doesn't look particularly offended.]
And all too many vampires think themselves superior to other people. We are all terribly flawed, and no better than the other.
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Some would consider us vampires.
[It at least answers Alucard's unasked question.]
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[ Someday, Gwenhywfar will have to take part in celebrations or at least more mingles that do not involve the teaching of bards and druids. Today is obviously not that day, out of a combination of anxiety from being so far away from those she cares for and the natural weariness she has for large groups. She stays with the foxes and offers quiet blessings to the forest god of her world. With so many sights, scents, and sounds, it becomes overwhelming fairly quickly.
She's already drawn to the forest out of her already deep love for it. She follows a few of them and manages to draw her gaze up at the tall figure. His height catches her attention at first followed by a somewhat familiar yet a foreign aura, not of a half-demon like her. Her lineage has always been a sore spot for her... and she would assume the same for others. Or perhaps she was just that exhausted and was imagining the whole thing.
Nonetheless, she approaches with the kit tightly in her arms with a frown.
It would not kill you to humor them, you know. Throw it for them.
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But the air feels safe in a kind of strange politeness. A detachment, a quietness. Despite his imposing figure, notched out against the greenery, he doesn't appear to be any threat.
His eyes lower to the ground where the rest of the kits bide their time, and he debates the merit of entertainment. Finally, he leans over and scoops the mossy ball up in his long, pale fingers, and then he tosses it gently across the ground toward the woman's feet. Three kits scramble after it.]
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Her eye drops to the ball at her feet and coupled with the squirming kit in her arms, she stands back up, holding the ball, watching the excited kits bounce in anticipation.] Yes, yes... have it your way.
[ She tries to toss it lightly as she can and finds herself tossing it a little too far. With all the kits scrambling for it, it leaves her standing with the tall, looming presence who she half-wonders how to talk. This happens every time she tries to play fetch with any animal. ]
Great. Fantastic.
[ Deadpan stares be damned, the much more expressive Gwenhywfar turns back to him, focusing her red eye on him. ]
What's the matter with you? Are they that bad?
[ "They" implying one of many things, but mostly the new entourage she has become stuck with. ] Standing here like a creep won't help you.
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His return to creep standing seems frustratingly annoying at first. But the brim of the hat is down over his eyes and brows, his head tipped forward. The sharpened ears are visible through his dark hair, and he becomes suddenly a still as stone even in such heavy shoulder armor and flowy cloak.
Slowly, his hand lifts over his shoulder. He takes the sword at his back by the hilt, and the action itself could be enough for intimidation.] Don't move. [The order is much softer than most would give.
The speed in which he draws the longsword and turns around is astounding, especially with the probable drag from the heavy cloak. Either the outfit is lighter than it looks, or D is just incredibly strong.
The colonizer that mounts the hill around the oasis fires as soon as they are in line of sight, but each subsequent beam is reflected. As the hit limbs and leaves crumble, D presses in without hesitation, and the long-ranged fighter can do little more than suffer a sword through the chest for their efforts. Any blood is slung off, and D sheathes the blade as he turns around.
But he doesn't yet return to the clearing.]
I didn't want to scare them.
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No surprise, Gwenhywfar in all of her spite and stubbornness twists and gathers her spear resting against a tree close by, thinking that she was now in the clear. She moves swiftly on her feet, turning back with her trusty spear resting on her shoulders as soon as his sword returns to its sheathe as she still stands in the clearing.
She almost looks offended. ]
I can take care of myself!
[ At least the kits are still likely searching for the tossed ball. But still...! Eventually, she begins to walk closer to see how he would react if to her now tagging along. ]
Why are they still trying?
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They are following the ones brought here. [Leaving the den might open the kits up for attack, he thinks. There's no nursemaid to coddle them; the females are all taking their turns running into the woods and lifting kits up to bring them back in their mouths.
His eyes settle on her, then her spear, then her again.] My name is D.
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[ At this rate, the kits would need more constant supervision from the invaders that seemed to be so insistent to resurface and make their presence known. Surely, this man's presence would be enough to deter them, wouldn't it be? Truly, he must seem like such a good soul to lend a helping hand to strangers. It is the same noble intentions that she can both adore and loathe at once.
Wait, did she hear that correctly? ]
D? Have it your way, then.
[ What an unfortunate man bearing a name like that. How could any parent do that to their child? When it comes to her own name, she shows hesitation, biting the inside of her mouth. No one should know of her or where she come from, so offering her name shouldn't be too much of an issue. So, she relents, without looking at him, shifting awkwardly to glance back in the woods. ]
... Gwenhwyfar.
[ And as if the kits were responding to her desperation for the encounter to stop being so awkward, the little kit that rested in her arms prior returns back with the ball she tossed before, followed by the soft patter of the three others trailing behind. Thank the good gods. ]
So, how much longer will you hold back on these humans?
[ isn't the smoothest question she could ask regarding her previous statement. Almost too callous. Still, it wasn't her intent to kill all of them. Though, what of D? ]
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And it is my choice to defend. [Typically, D does not harm humans, if he can help it. But he always gives them the opportunity to make their own decisions. Attacking him first will result in retaliation. His own survival trumps that of others. If they manage to kill him--that's their honor.]
I have tried speaking to them. They believe the land can be theirs. [Carefully, he lowers to one knee and stretches a hand out. When the mossy ball is relinquished, he raises it and, after a brief pause, throws it for them to fetch.] They want to settle it. [Again, he stands fluidly back up, letting the cloak fall around his arms and chest.]
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